Hello, it's my honor to bring you the environment of the game black Myth: Wukong. I built the basic terrain of Heifeng mountain scene, used quixel mixer and megascans to make surface texture and material, used speedTree to make all the trees in the environment, and made some buildings in the environment.
All the environmental conceptual designs were drawn by Yang Q:https://www.artstation.com/yangqi917
Zhang Zheng completed some of the buildings
https://www.artstation.com/zhengzhang1